Because I liked the story idea in Taisho Alice, and there was a huge psn sale, I decided to pick up the vita port for Oretsuba – game I’ve been meaning to play for a while. I had seen the anime a while ago and thought it was really funny so I figured the game would be the same. Unfortunately while the game does have its jokes, it ends up dragging scenes on but despite this, it has a solid story. Anyway spoilers ahead so if you plan to play this, be sure to jump to my final thoughts. Our story features 3 protagonists – Haneda Takashi, Chitose Shusuke and Narita Hayato.
So I left HNK2 for last because I feel like it’s the bastard child of the whole series. The only thing it has going for it is Kazuki Yone is still the artist for it but the characters are different, the seiyuus are different, and the entire Tamayorihime story is twisted in such a weird way that I wonder what they were thinking then they made it. Well they realized the ORIGINAL was a massive failure so actually this is in fact a remake of the Hisui no Shizuku (hence the 真) because apparently they remade all the chars personalities and for some reason kicked off the HNK1 cast off the face of the earth. I’m not about to extend my hiiro marathon and play the original for comparison so you’ll just have to satisfy yourselves with the remake review XD. So this time we have a good girl Suzu (similar to Saya from HNK4). Her mother is the Tamayorihime but she says soon the Ryujin (Dragon God) seal will break and Suzu will be the next in line for the Tamayorihime duties. One rainy night the seal does break and her mother Ayako indeed goes to seal it, sacrificing her life in the process. On top of this, the spirit of the Toyotamahime, who just so happens to be the older sister of the original Tamayorihime (that we never knew) escapes and possesses Suzu’s older sister Mao. So now the village has a half broken seal with demons running around everywhere and Suzu’s gotta train to seal it up. If that wasn’t bad enough, Toyotamahime-Mao comes and tells Suzu that she hated Tamayorihime (Marsha Marsha Marsha!) and wants her to die while fully breaking the seal so she can get the rest of her powers back. Suzu’s like “k sure I’ll die as long as my mans are alive” but Suzu’s childhood friend and guardian Akira won’t be havin’ any of that. Additionally, in HNK2, the guardians are humans and are not gods with inner animal powers. They fight with weapons which they are able to pull out of thin air (lol) if their bond with Suzu is strong enough thanks to the Magatama powers. This also means that if the bond weakens, they will be completely useless bums so Suzu’s got a lot on her plate. With the help of her loli neko guardians Sana & Kana, and manharem (+1 sarcastic token bff chick) she’s got to get her sister back to normal and save Japan! Continue reading “Otome Game Review: Shin Hisui no Shizuku -Hiiro no Kakera 2-“
Ootori Kureha is a transfer student at the Mihotoke Gakuen. On her first day the principal, who is the friend of her deceased father, informs her that the school was built on some sacred ground which is the on the borderline of some world of evil spirits. There are power rangers chosen to stop these evil spirits and Kureha has been chosen as the red ranger, leader of the group! She also has to join the student council, along with Yellow, Green & Blue rangers and whenever her eraser-kun fires the alarm, it’s time to defeat some bad guys! Will Kureha be able to face her destiny and perhaps snag one of the other rangers along with it? 😆
And so we have the Autumn fan disk. The game features “Another Story” for each teacher which basically starts off 5 years after the bad ends of the first game. The “After Story” then starts off from the “good ends” of the game and goes on until past Tsukiko graduating from college and marrying the guy. In addition, there’s a common route which has 5 different endings for the 5 skittles, that were introduced in the PSP game. Skip to my final thoughts to avoid spoilers as usual..
Continue reading “Otome Game Review: Starry Sky ~After Autumn~”