So this game ended up flying under everyone’s radar because 1) no one understood wtf the trash pick up system really was and 2) why are there Gundams in my otome!? The good news is the system was actually really easy and just terribly misleading on their site. The bad news however, there’s still Gundams, and unless you’re a huge Gundam fan, the battles get really repetitive and tedious which may have been ultimately this game’s downfall. Our story begins with our heroine, Eve, who is some ancient sage that’s been alive for 3000 years. She lives in an undersea shelter called the Neosphere with her AI Cradle. Meanwhile the outside world the earth is in shambles and 2 guys, Sud and Atharva manage to fall into the Neopshere. They are being chased by the government who uses a robot golem to break into there as well. When Sud is hurt, Eve calls upon her powers for help and summons the ancient GUNDAM TEARBLADE.
This is the review for the Vita port of Taisho Alice but there’s actually no differences from the PC game. The Vita port just combines all the disks in one making it an easy seamless playthrough of the the entire story. Our story is about Arisu Yurika who finds herself in various “worlds” where she interacts with a gender swapped fairy tale heroines. There’s a truth behind the entire game though which I will talk about in my review so as usual, avoid spoilers by jumping to my final thoughts!
Akagami Mashiro climbed & fell off a pomegranate tree when she was younger but miraculously awakened. Now many years later, she’s attending university while she works part time job at an ice cream store. She goes to a mirror exhibit at a museum with her friend Ataru and the mirror on the wall talks to her bringing her to an “Insanity World” filled with various mirrors. The voice in the mirror then says that Mashiro is the “Snow White” who has to save one of her “dwarves” and based on the mirror she chooses, it will decide who the one being saved will be. Nonsensical intro because the truth is in the spoilers so skip those and jump to my final thoughts if you don’t want to see!
Sakurai Nana is a farm girl from Hokkaido who transfers to Hounan high school in order to join the Stride team. She got inspired after seeing some youtube video called “best stride ever.mp4” (which btw on real youtube has nothing to do with this game). After transferring, she finds out the club’s inactive due to loss of members, because of some violence incident. Nana is determined to get the club running, so she helps recruit 2 more members and the 5 man stride team + relay-tioner Nana is complete. A “relay-tioner” role is that of someone who guides the striders during their runs so they can meet up with tag their other team members. The stride relay race takes place in various locations such as cities and even amusement parks, and they basically run parkour style throughout, jumping over various obstacles such as fences, cats, and elderly grandmothers to reach the goal. Aside from being their guide, Nana also gives them magical otome powers in order to GIVE THEM THE COURAGE TO BE THE VERY BEST.
Our heroine Kokoro gets taken to the Netherworld by some grandpa owl who tells her she will now be enrolling in a school to become a shinigami. Netherworld is a place that souls go to if they have regrets from their past lives and cannot transcend into the afterlife. Unfortunately Kokoro isn’t the brightest bulb on the tree and she ends up getting a 2 on her exam – successfully FAILING to get a shinigami partner. Because of this she’s placed into a “special” learning group for all the other failures. Unlike most shinigami there, Kokoro has no memories of her past life, how she died, and what regrets brought her to the Netherworld.