Our heroine Hairi who is the lives in a glass town of Tokyo (literally Crystal Tokyo ripoff lol) where she helps out with a task a magician named Kashika asks her to do. There’s a curse that If anyone leaves the turn they’ll turn into glass but Kashika brings her out as long as she is wearing special glass items. The catch of course is she must be home by midnight or she will turn to glass regardless. When Hairi goes into the woods outside she gets lost and ends up in an old shack that is inhabited by a bunch of ikemans. To stop the curse Hairi has to move the hands of time – the astrolabe – because only she has the powers to do so being the legendary Astrolabi that was born after 200 years.
I bought this game because it had surprisingly high reviews BUT I guess I am on the side of the few non-high reviews in there because all the flaws mentioned in the bad reviews stuck out like a sore thumb to me. The game basically suffers from the Norn9 syndrome of too many characters and because they are not all fully fleshed out it felt like an unfinished game to me. Anyway more on this in my final thoughts, first the summary which WILL contain spoilers so if you do plan to play the game as some point I suggest skipping it. But in some way, maybe getting spoiled in advance might game strangely more interesting to play 🤔 lol. The story takes place in the future where the entire country is very technologically advanced. Everyone wears these special bracelets that do basic things like help them heal mentally and physically and are basically an identity that’s connected to a huge government information system for every identifiable person. Think of Social Security Numbers but futuristic & digital (～￣∇)～. Our heroine Sena Hiyori is attending school with her childhood friend and hears word of these “Other World Program” which everyone watches and everyone talks about VR games that feel incredibly realistic. All of a sudden Hiyori finds herself sucked into a VR game by a stranger with a mask on. Not realizing it’s VR she thinks she’s been abducted to a different world, and the world has 1 rule: You must act in a drama and read the given lines or else face a penalty. The penalty varies from taking away your arm, your voice, to taking away your memories. If your drama points fall into the negative, you will face death. Paired with her childhood friend and 8 other guys, Hiyori must act out all the dramas, no matter how gruesome the script is.
This is the review for the Collar x Malice fandisk which contains after stories for the main cast, side stories for some of the side characters, and an alternative story that takes place after one of the bad endings of the game.
Just as a preface, I utterly SUCK at controller based fighting games (I’m a KB/Mouse person). I played the game mainly for the open world exploration/story parts and also shipping the hell out of 2B and 9S (⋈◍＞◡＜◍)💕 So take what you will from this on how this review (aka mostly my rambles) is basically going to go 😂. Warning there will be heavy spoilers so proceed at your own risk if you have never played before.
Akari has been living alone most of her life due to being an orphan. One day during a solar eclipse, she’s sucked into another world called Shangrila where it’s eternally night and no signs of daylight. The elders find out and say she’s the “Liar Moon” from the prophecy who will save Shangrila and return the daylight to them. Unfortunately nobody actually knows how to do this… except Fenrir and his brothers who know that in order to get the sun back, the Liar Moon has to sacrifice her life. And as fate would have it, Fenrir is the first person Akari runs into and becomes friendly with. Additionally, Akari also has the powers to see people’s past simply by looking at the reflection of the moon in a body of water. This leads her to discover the truth about everything in Shangrila. Continue reading “Otome Game Review: Usotsuki Shangrila”