For reasons I cannot explain I’ve been holding off on playing this game but I finally got to it and HELL YEA WORTH ALL THE $8 I PAID FOR IT. Seriously Tetrascope strikes again with their beautiful art and amazing writing and characterization. It’s been a while since I’ve enjoyed an otome game maker this much and they’re not even an official company! So I’ll just have to throw my money at them in hopes they will produce more awesome games for me to enjoy ＼( ^o^)／. The story takes place in a distant future where android robots are now part of society. Our heroine Akane, lives with an android robot named Sakuya that her father created. Her childhood friend Shin wants to buy Sakuya for his company to research but Akane refuses to sell him. She has trouble making ends meet and if she sold him she’d be set for life but she can’t bring herself to sell him cause he’s like family to her now. Before her father died he told her to always be with Sakuya for the rest of her life, and if they were ever to part, to destroy him.
Our heroine Shiraishi Toko is sent to Hakodate in Hokkaido for a 1 month business trip. When she gets there she runs into her childhood friend, who runs a cafe, as well as his regular friends and customers. This is a mobile game where the intro is free but you pay $3 or so for each guy’s route. There’s 6 guys in total but for several reasons I’ve only bought 1 so I’ll be reviewing only Kohei’s route. Official site here which has links to both the iphone and android versions.
Ayazuki Mei is a gluttonous high school teenager who runs into some do-M wacko named Charlie at a magic show at her local summer festival. Charlie throws her into his magic box and when she comes out, she finds herself thrown back in time into the Meiji era! They’re both hungry so they sneak into a fancy Rokumeikan building but instead of roast beef, they run into famous Meiji era historical figures! So now Mei gets to choose which historical bishie she gets to snag, while dealing with the fact that she’s completely lost all memories of her present time self. On top of this, she magically gains tamayori powers and can see dead people. Read the rest of this entry
Decided to catch up on some old backlog and realized I still never played this fandisk! I’m glad I picked it up since it really reminded me of how much fun the GHP team is and well now I’m really looking forward to their upcoming game (Trigger Kiss). Anyway the FD is split into a few sections – vacation trip, after story, 3P routes, side story and a story for Satsuki. For the vacation trip, because Kyoko was busy training her heart last summer she missed out on her high school summer activities. Her friend offers her special tickets to a private island resort and worried about her heart Kyoko wants to refuse….but Satsuki grabs them and says THIS YO CHANCE GUUURL. And so Kyoko and all her mans fly down for some hot summer events by the sea. The after stories are events immediately following the endings of the first game.
Galge Review: Ima Sugu Oniichan ni Imouto Datte Iitai! -I wanna say that I’m not your brother right now!-
Well it’s my usual once a year galge time, and after playing the demo, I decided to get the Vita port of ImaImo. Our protagonist Mitani Rikuto has been living with his father for many years after his mother died a while back. Right before starting high school, Rikuto’s father Naoma tells him that he’s remarried and Rikuto will be getting a new step “brother”. No matter how he looks at it, his new “brother” Ayumu looks like a sister and for no good reason has to dress as a girl when going to school. Poor Ayumu just wants to tell her new oniichan, that she’s not his little brother, but his little sister. On the first day of school, Rikuto realizes that Ayumu is the “girl” he fell in love at first sight with during the entrance exam results announcements.
Even though it’s been over a year since Tartaros ended, looks like it’s coming back with a vengence (?) as “Tartaros Rebirth“. No longer under MK-Style, Tartaros Rebirth is now under the Games Campus Japan label. Those of you who heard of Games Campus probably know of the English subsidiary whose list of games seems to as terrible as the beta of Asda Story I played many years ago :lol: (which apparently came back too wtf lmao). While part of me is excited to bask in the nostalgia of poor game mechanics and a horrible pay to win system, they already gave me the middle finger by putting ye olde’ GAIJIN BLOCK on the site. I had to access it with a proxy to be even able to take this screenshot. I’ve asked their official twitter gm on why the block but who knows if they will respond with anything beyond “this game for Japan onry.” Hopefully if there’s a continuation of the story, someone will record and upload it to NicoNico so at least I can enjoy the one aspect that kept me playing for 3 years.
It’s year 2999, and the residents of Albion live in a town which is towered by a large yggdrasil tree with a giant sand clock embedded into it. This sandclock determines humanity’s time and if not flipped properly every 1000 years, humanity will disappear! In order to keep the time flowing, a “BANK” collects everyone’s time and those who do not deposit it eventually get turned into time sand. Our heroine Lucia runs a cafe called Cocono Cocono and is the owner of a small sand clock that resembles the one embedded in the yggdrasil tree. One day the bank informs everyone that an organization called “Baroque” has raided the time bank and stolen all the time. Due to this, there’s only 99 days left until the world ends. Immediate spoilers following the cut!
Alright so we know Quin Rose and Otomate are pumping out stuff monthly but that’s not what this post is about. I’ve reviewed a lot of games on this blog from all sorts of companies…but now that I think about it….what ever happened to company XYZ? I played their game ABC but haven’t heard of them since. Some of these companies were 1 hit wonders who vanished after their terrible first and only release. And so this post is dedicated to those companies who have gone MIA or simply vanished from existence.