This was originally a review of the PS2 game, but due to me getting the Vita port I realized I had a lot of changes to make. One reason is I played the game 5 years ago and my Japanese improved a lot since then. A lot of stuff made more sense to me so instead of just making a bunch of edits everywhere I decided to just heavily rewrite the entire review. Parts of it are salvaged from my PS2 review but there’s a lot of new stuff added, adjusted as well as the fact that I’ve gone through & posted a summary of ALL 34 ENDINGS! ＼(^o^)／ The story is about a 12 year old girl Kurou Nadeshiko, who is a rich ojousama attending school with her childhood friend Riichiro. Ever since the transfer student Kaido Takato comes to her class, she seems to have dreams about being in another world every night. The world is a distorted and in ruins and she herself appears 10 years older. Kaga Akira sensei brings Nadeshiko, Takato, Riichiro and 4 other guys to do extra assignments after school. As the kids do these after school assignments, they call themselves team “Clock Zero”.
I’m still playing Clock Zero because once the FF14 expansion dropped it stomped on my otome play time (which I expected but yea…). Only Nakaba’s route and Takato left so I’ll try to get through that and then I’ll probably move on to this. I still have Crimson Empire sitting around but since Quin Rose announced a fandisk, maybe I’ll hold off until that comes out and just play both at once?
Mihara Suzu is your average high school girl who lives with her adopted childhood friend Kanade. One day she finds out one of her classmates is missing and Kanade suggests he might have gotten “possessed”. A possessed person usually becomes violent and starts attacking people like he’s got a bad case of rabies. The next day they find that the missing student has been murdered and nailed to the giant clock in the park. While detectives are going around trying to solve the mystery, Suzu starts to stumble upon some mysterious tarot cards that only she can see. When her friend Matsuri gets possessed, Suzu realizes she can use these cards to turn people back to normal. With this in mind and the fact that everyone is blaming Kanade for the murder, Suzu decides to take matters into her own hands to get to the bottom of things. Continue reading
Didn’t expect it to arrive so early so once again mad props to Baggage Forward for their speedy service!
This is the fandisk for Norn9 that I’ve been dragging on for a month due to getting new apartments, new furniture and new computers. Fortunately it’s also because oddly enough it had a lot of content for a fandisk. (The value of the content may vary by person but I personally enjoyed it.) There’s 4 sections, Prelude – the intro of how everyone came on the ship, Fuga – the original game digest from the guy’s POV, Concerto – the continuing after story and Fantasia – a bonus omake with everyone turning into chibi characters. Spoilers ahead so skip to my final thoughts to avoid them as usual!
Happy May everyone! I’m settling into my new place while plowing through the Norn9 FD! :D Anyway I don’t really do too much of these things anymore but I was just thinking about all these PC games collecting dust on my bookshelf that I have nothing to do with. I came up with all these ideas in my head that I figured would be beyond 140 characters in my twitter account so I’m writing a post. Warning, this is a rant ;D
While I was waiting for my Vita games to arrive I decided to pick up this game from the bargain bin. It came out in 2012 but it did poorly so that’s why it’s like 70% off on Amazon and why the company hasn’t had any releases since. (´・ω・｀) After playing it through myself I now realize why that is – but more on that in my final thoughts. Our story is about Hinokami Chie who ends up going to boarding school when her parents go overseas. One day she runs into a 2 tailed cat ayakashi who tells her that she has some Onmyouji powers and asks her to seal the 12 Chinese Zodiac beasts in the zodiac book.