Yea most MMO launches never go smoothly and FF14 is no exception.
So on Saturday I decided to try out crafting so I spent most of my morning weaving and cleaning the house while pressing my weaving macros:
It’s a good thing I didn’t decide to do the scenario because apparently due to so many early access people, the duty finder crashed forcing the servers to go down for emergency maintenance multiple times. Apparently if you wanted to do a dungeon party you had to get in line:
Fortunately I spent my day weaving and chopping trees so this didn’t concern me. I had to go out Saturday night so I logged off in an inn and that was that. So apparently they had fixed the duty finder while I was gone and supposedly when I woke up Sunday morning I was supposed to happily play on my server:
Though in my case it was mostly 10102 followed by 1017. Basically what it comes down to is that the servers are full and you can’t get in and there’s no queue. I decided to give up and went to play the School Wars FD for 6 hours but when I finished a route, 6 hours later I’m still getting 1017. Soo I decided know what, I’ma roll on the Japanese server so I made a quick character to test out the latency. And whadya know, it’s totally fine. Why? Because its like 4AM in Japan and pretty much the server’s empty. There were a few people running around which I later found out were also refugees of other NA/EU servers who decided to give up hammering their main servers and start fresh on the JP one like me.
Yea it was pretty annoying to start over and be forced to skip through all the scenario because I’ve seen it a week ago. It was annoying to lose all my crafting progress and lose all my open beta 4 progress but you know it wasn’t too bad.
By late evening EST time, there was quite a good number of people and even though at first a fate may have been empty, given about a minute, people would flock in and we’d have a decent amount fighting the mobs. Sure it wasn’t as populated or dense as the NA server, but it wasn’t too bad at all. Most people speaking in Shout were in English anyway (though I think the Japanese people got really irritated from all the English talk since no one really spoke Japanese in the shout.)
I ended up getting my remade Arcanist to level 14 within a few hours so given a couple days I can probably catch up to my NA character fairly easily. The only down side of a JP server is:
- Lack of population. Even during peak Japan time (around 9:30 PM) it was pretty much dead. Due to this doing certain FATEs will probably be out of the question.
- Lack of population probably means for crafting it’s gonna be really hard getting any materials or selling any and there won’t be much of an economy.
- Possible lag? I’ve yet to experience much of this. It didn’t really feel any different than being on the NA server to be honest.
The positive points of course are:
- Lack of people means you aren’t constantly fighting for quest item spots. I’ve had some grief grabbing quest item spots on the NA server waiting for others to finish theirs. Also it’s annoying when someone else does the quest at the same time, a monster spawns and you can’t tell whose monster belongs to who.
- Probably less lag due to less people and the different time zones with the Japanese players.
- Probably a more tight knit community of the few English speaking refugees (though since I can speak either language it’s not really a concern to me.)
Anyway apparently the full service is still scheduled for Tuesday. YoshiP posted an apology on the forums but what concerns me is the following:
Although we have successfully addressed a number of serious issues in the past several days, we have nevertheless decided to implement login restrictions for the time being due to the extremely heavy load being placed upon the servers. In this way, we can ensure that the maximum number of players can play the game without risking a sever crash. I know no one wants to wait to log in, but I hope you all understand why we believe this precaution is necessary.
So basically that tells me that due to NA/EU servers being ridiculously popular, we have to limit servers so there will always be a waiting line no matter what until people get bored of the game/quit/population thinning. Typically you need at least a month before this happens so it’s basically telling all NA/EU players to suffer for a month until hopefully enough people quit. What the hell ( ´_ゝ｀)?? I realize it’s an mmo launch and I realize there’s bound to be problems, however I am not seeing a viable solution here other than just forcing people to not play. Some people have started just logging in at the buttcrack of dawn and having their characters idle/sit all day so when they are home, they can play. To me that doesn’t sound fun and I already have a high electric bill from all the A/C use this summer. （；^ω^）
Either way, it seems like the JP servers up time is a lot higher and the team in Japan is probably a lot more “on demand” or reachable than the Canadian team. So even if I can get in early in the morning to my NA server, there’s no guarantee that I will be able to play smoothly after work and who knows how bad it will get come official release. While low population, lack of FATE participants and lack of economy is a concern to me, in the end I may just end up rolling on the Japanese server in the long run. As far as I understand, they have no intention to increase login capacity on each server so the best thing to do is to just spread out on the emptier servers to even out the load.