It’s the year 2015 and in 2060 there was World War 4. A shota named Suzuhara Sorata finds himself at a research lab facility that he’s visiting with his classmates for a special tour. Suddenly he starts trippin’ balls hearing some kind of music and seeing a ghost girl talk to him. Before he knows it, he falls asleep and then finds himself awakened in year 1919! He thinks he’s jumped back in time to the taisho era and then he runs into a girl who can’t even remember her name. She’s babbling nonsense and suddenly a giant alien space ship comes down to them and takes them both on board. On the ship Sorata meets some kids who all have psychic powers and he finds out that they’re on a journey around the world until they reach their “destination” – which is supposedly America. The game then switches to the points of view of 3 heroines and their relationships with the other psychic power users there.. Anyway this intro makes no freaking sense so if you want to make sense of anything you’re gonna have to read some spoilers after the jump . As usual you can avoid spoilers and skip to my final thoughts instead!
Cooking otome game double feature starting with Festa Regalo! So one day Felicita’s dad got bored and decided that he’s gonna make his mafia mans have an iron chef battle. The prize is having his powers for 1 day and whether they like it or not, they must participate. It’s up to you and your chosen dude to run around, gather ingredients and make awesome dishes to please the judges. As a reward though, there are some short bonus scenarios & CGs.
Our heroine Alice Liddell finds herself falling down as usual with Peter holding her in his arms. She tries to ask him wtf’s going on but he magically vanishes without saying a word and dumps her into the country of Diamonds. The country of Diamonds major areas are the Castle of Diamonds, The Hatter Mansion, The Train Station and the Graveyard & Art Museum (which are right next to each other.) Alice is now in a new country but unlike her previous move from Heart to Clover, nobody here remembers who she is – except for Nightmare. Suddenly characters like Nightmare and Ace are shotas, Dee & Dum are only in adult form and Vivaldi, Gowland and Pierce are missing in action. Additionally the castle of Diamonds is run by the queen of Diamonds, Crysta Snowpigeon and the new prime minister is now a black rabbit named Sidney Black. Over at the art museum & cemetery area is another mafia with a leader by the name of Jericho Bermuda who is a dodo bird. Alice has to figure out what the hell is going on and at the same time try to convince everyone to like her again. Unfortunately unlike the country of hearts, everyone’s feelings towards her are as cold as a frozen diamond.
This is the 2nd Alice series fandisk after joker. The first half features some original stories with the usual cast in Wonderland, Joker inclusive so that means we still have seasons in various places. The 2nd half is a school parody where the cast of Alice is thrown into the Symphonia Magic Academy from QR’s first game Wizard & Master. Alice transfers to the Symphonia Academy because her CHILDHOOD FRIEND Peter wants to go to the same school as her…and Alice is looking to get away from her sister out of jealousy, just like in the original story. Starting with this game, Quin Rose ditches the turn based system to give us a relaxed straight VN gameplay.
“April Season” has been bestowed on our beloved wonderland. It’s basically Wonderland being stuck in a timeloop that is April 1st aka April Fool’s. Despite being called April Season, all it means is the entire wonderland experiences different seasons based on location. Spring at the heart castle, autumn at the Hatter mansion, Winter at the Clover tower and Summer at the amusement park. This time Alice can’t visit those areas unless the Wonderland season overall matches with the season of that area. Not only that but now there’s an addition of a giant circus run by the Joker in the Door Forest since he’s the “fool” in April Fool’s. Beyond the circus lies the Joker’s prison in which lies the truth to Alice and the world from which she came from. The best part of course Julius and Gowland are back!
So for reasons no other than Quin Rose wanting to do more Alice series, Alice and the wonderland gang move to the country of Clovers. The amusement park and clock tower are gone, replaced with the Clover castle and a forest which has whales swimming through it somehow. ヽ(。_゜)ノ Alice isn’t officially dating anyone but she still has memories so it’s upsetting that Julius and Gowland didn’t move with everyone. Instead she meets Nightmare’s new assistant Gray and a furry mouse in the forest( who’s Boris’ new playtoy) named Pierce. With Julius gone, Nightmare is in charge but he’s too busy coughing up blood so he’s got Gray doing all the dirty work for him. Since Nightmare’s busy running the place, he doesn’t have time to bed intrude into Alice’s dreams so instead she keeps having siscon dreams of Lorina who even in Alice’s dreams tells her to let go and move on with her life. During various periods throughout the game, everyone gathers at the Clover Castle for the assembly during which time fighting is not allowed.
Things are going the same as usual at the Arcana family home until Ash acts like a bed intruder and barges in stealing the box of tarot cards, taking Felicita as a hostage. He brings the cards to some dude named Joshua on a ghost ship but suddenly one of the cards chooses Ash and makes a contract with him. It’s the Magician, and in addition to that, Joshua makes a pact with the Justice and turns into a skeleton, making all other skeletons on the ship go nuts. Ash is like dafuq but just then Felicita’s man harem shows up to save her. Unfortunately Joshua creates a massive fog on the ship and everyone gets split up – except Felicita who gets to have a fun time with the guy of your choice while they try to figure out what the hell’s going on. (*ゝ∀・*) Also it is to be noted that this is like a sequel and so its assumed that whoever’s route you’re on, they are your lover.
There once was an otome game released by Quin Rose called Heart no Kuni no Alice which made you visit characters over 300 times and had some poorly drawn artwork. Since the story was entertaining enough, QR decided to do a remake which they dubbed the “Anniversary Version” where they redid all the art, sprites and cut the number of turns by 100. After this gained enough popularity they decided to port it to the PSP so people could carry it on their way out the door and get more turns done in a day then they would only sitting in front of their PC. And so I bring you the review of the PSP port of Anniversary no Kuni no Alice. Our story takes place where our very rich heroine Alice Lidell is listening to her older sister Lorina read a book to her outside under a tree. Alice admires her sister a lot but in a complex kind of way, due to the fact that her ex-boyfriend dumped her for her sister, who her sister dumped as he wasn’t man enough. As her sister goes to get a deck of cards, Alice decides to take a nap. Her beauty sleep is interrupted when a furry white rabbit named Peter White abducts her and throws her down a hole into Wonderland. As he professes his undying love, he kisses her making her drink some bitter liquid and says that she’s now involved in the game of Wonderland – in which all the people who live there are at Battle Royale with each other on a daily basis. In order for Alice to return home, she needs to whore herself around to various leaders of the various battle zones and gather hearts while avoiding the aspect of self responsibility. Unfortunately for our tsuntsun QR heroine, her plans to return get crushed when she starts falling in love.
This time the story puts our Vitamin X cast into an alternate universe where Minami Yuri is the Chief of her detective agency and the B6 are her employees! They get people asking them to solve cases such as finding a cat or seeing if someone’s husband is cheating on his wife. The T6 have taken random jobs around town (such as bartender or barber) but they do help out with various cases along the way. Ultimately it all boils down to a pair of art thieves and something fishy going on with the Mayor in town.
The only daughter of a mafia leader, Felicita, lives her average life on a small island getting to boss around a bunch of Italian guidos. Daddy plans to retire soon and so he wants to pick his replacement ASAP. He decides to hold a competition and the winner will not only get his place, but will get to marry Felicita! He picks his best 7 men who all have the special Tarot card powers to compete for her hand in marriage. However he has made a clear rule that when she marries she can never leave the house. Being a strong willed heroine, Feli’s not about sit back and be some frumpy housewife so she decides to train her Tarot powers as well and fight in the competition. Unlike her suitors though, she’s holds the power of 2 cards, one of which allows her to read people’s minds.
And so this is the fandisk to Hiiro no Kakera 4. This features 3 scenarios for each guardian with additional routes for the Suwa brothers and takes place after the ending of the last game.
Sometime in the distant future, a loli named Saya is told by some crazy scientist not to tell anyone about her hidden powers. She also then makes a childhood promise with some shota who gives her a teddy bear. Now 10 years later, our heroine Saya is living on her own and attending high school until one day a new transfer student, Onizaki Touma, comes to her class. After that people start getting murdered left & right and Saya starts getting massive migranes from her powers. Sadly our heroine isn’t proactive or bitchy like Tamaki was so she accepts her fate as Tamayorihime without complaints. Basically it’s time to relive HNK1 through the ancestors of the HNK1 cast The biggest bummer of course? No kissing required to awaken the guardian’s powers!!!
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