Koyomi dreams of being a teacher but after she applies to many schools, she gets nothing but rejections. One day, she finally receives an acceptance letter at school deep in some mountain. After finally making her way there and meeting a bunch of weirdos & delinquents, she arrives at the principal’s office only to discover that he’s an ayakashi! He tells her that their entire school & town harbors ayakashi (also referred to as yuuma), especially ones who cannot control their powers and would be a hazard to human beings. In order to “train” to contain their powers, he has set up this school and Koyomi is now one of the “disciplinary teachers”. Once the ayakashi at the school “graduate” they will receive a “license” that allows them to leave this village and live amongst humans as they are no longer a threat. The reason Koyomi was chosen is she has a strong connection to spirits due to her family being shrine owners with relatives being onmyoujis. The principal makes a deal to give her a good reference to a human school if she works at their school for 1 year. The scope of her job is….to whip her students into shape. (◉◞౪◟◉｀)ノ～～✧
Welcome to the Vita port of my favorite game of 2014! Unfortunately, as much as I enjoyed the original game, the “new” stuff just did not meet my expectations so this won’t be as a raving review as before. This review will only cover the new stuff, so for the original ninja action please check here. The story this time focuses on the 4 new ninjas Toyotomi Hidetora, Kirigakure Tadahito, Ukita Yoshiie and Hattori Hanzo. Toyotomi Hidetora, the next in line to be shogun, with his loyal servant Hattori Hanzo come to the ninja school and announce that the person who scores best on the next ninja exam will basically get a free pass to enter the Sanada Army loyal to the Toyotomi house. Ukita Yoshie crawls out from under a rock for some reason even though he’s been held back for like 3 years and is now 20 years old at the school (worse than Garaiya!!) Hidetora and Hanzo both announce that they will be students from this day on, mostly cause Hidetora ran around acting like an idiot and his parents wanted him to get trained to be a proper shogun. Unfortunately, Kaede is so shocked by finding out who Hidetora is, that all her training jumps out the window and her jutsu goes off STRONGER THAN EVER! Now anyone who is hit under it thinks that Kaede is already their girlfriend/wife lol. Sanada sensei tells everyone since they already have approval to join the Sanada Yuushitai, they are no longer eligible to be with Kaede! She must now choose from Hidetora, Hanzo, Ukita or Tadahito. It’s now up to Kaede to pick her destined dude to win and once again try to train her meromero jutsu under control!
This was originally a review of the PS2 game, but due to me getting the Vita port I realized I had a lot of changes to make. One reason is I played the game 5 years ago and my Japanese improved a lot since then. A lot of stuff made more sense to me so instead of just making a bunch of edits everywhere I decided to just heavily rewrite the entire review. Parts of it are salvaged from my PS2 review but there’s a lot of new stuff added, adjusted as well as the fact that I’ve gone through & posted a summary of ALL 34 ENDINGS! ＼(^o^)／ The story is about a 12 year old girl Kurou Nadeshiko, who is a rich ojousama attending school with her childhood friend Riichiro. Ever since the transfer student Kaido Takato comes to her class, she seems to have dreams about being in another world every night. The world is a distorted and in ruins and she herself appears 10 years older. Kaga Akira sensei brings Nadeshiko, Takato, Riichiro and 4 other guys to do extra assignments after school. As the kids do these after school assignments, they call themselves team “Clock Zero”.
Mihara Suzu is your average high school girl who lives with her adopted childhood friend Kanade. One day she finds out one of her classmates is missing and Kanade suggests he might have gotten “possessed”. A possessed person usually becomes violent and starts attacking people like he’s got a bad case of rabies. The next day they find that the missing student has been murdered and nailed to the giant clock in the park. While detectives are going around trying to solve the mystery, Suzu starts to stumble upon some mysterious tarot cards that only she can see. When her friend Matsuri gets possessed, Suzu realizes she can use these cards to turn people back to normal. With this in mind and the fact that everyone is blaming Kanade for the murder, Suzu decides to take matters into her own hands to get to the bottom of things. Continue reading “Otome Game Review: Possession Magenta”